Saturday, February 16, 2008

Virtual, Reality, or Both?



"Second Skin takes an intimate look at computer gamers whose lives have been transformed by the emerging genre of Massively Multiplayer Online games (MMOs). World of Warcraft, Second Life, and Everquest allow millions of users to simultaneously interact in virtual spaces. Second Skin introduces us to couples who have fallen in love without meeting, disabled players who have found new purpose, addicts, Chinese gold-farming sweatshop workers, wealthy online entrepreneurs and legendary guild leaders - all living in a world that doesn't quite exist." - Directly quoted from the Second Skin Web site.

I saw this trailer and thought about my friends, family, and myself. Although I have toned down my game playing, the hours I spent playing FFXI, Guild Wars, WoW, and even getting involved in beta testing, took its toll on my health and the relationship with my wife. Thankfully, it didn't end either.

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